Town: Fìkh Wt-12x Qih

Fìkh Wt-12x Qih

Fìkh Wt-12x Qih
Example Constructi architecture.
StateFederation of Alveria
ProvencePinizeva District
RegionYaah-selyìkhě Heath
Founded1140
Community LeaderAdministrator Ur-69b 'Val' Èbmega
Area5 km2 (2 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2744 m (9002 ft)
Average Yearly Precipitation184 cm/y (72 in/y)
Population1244
Population Density248 people per km2 (622 people per mi2)
Town AuraAbjuration
Naming
Native nameFìkh Wt-12x Qih
Pronunciation/daw/ /qih/
Direct Translation[east] [girl]
Translation[Not Yet Translated]

Fìkh Wt-12x Qih (/daw/ /qih/ [east] [girl]) is a subtropical Town located in the Pinizeva District of the Federation of Alveria.

The name Fìkh Wt-12x Qih is derived from the Constructi language, as Fìkh Wt-12x Qih was founded by Fyesê Brgèdsí, who was culturaly Constructi.

Climate

Fìkh Wt-12x Qih has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Fìkh Wt-12x Qih receives an average of 184 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Wt-12x Qih covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2744 m (9002 ft) above sea level.

Overview

Fìkh Wt-12x Qih was founded durring the early 12th century in fall of the year 1140, by Fyesê Brgèdsí. The establishment of the new community went well, with no major obsticles durring construction.

Fìkh Wt-12x Qih was built using the conventions of Constructi durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Wt-12x Qih is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fìkh Wt-12x Qih is is constructed arround a semi-circular narrow cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Fìkh Wt-12x Qih's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Fìkh Wt-12x Qih makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Fìkh Wt-12x Qih has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Wt-12x Qih.

Fìkh Wt-12x Qih has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Wt-12x Qih has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Wt-12x Qih has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Wt-12x Qih has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Wt-12x Qih's public wards, blessings, and other arcane systems.

Fìkh Wt-12x Qih possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Wt-12x Qih's grid is powered by hydrogalvanic generators.

Fìkh Wt-12x Qih possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fìkh Wt-12x Qih has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Wt-12x Qih has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fìkh Wt-12x Qih's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Fìkh Wt-12x Qih the milk never sours.

The Mud Elemental, Small near Fìkh Wt-12x Qih are known to be quite timid.

Fìkh Wt-12x Qih's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Mysticism energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5025 m2
    • Cattle and Similar Creatures: 311
    • Poultry: 3732
    • Swine: 248
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 124

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

381 of Fìkh Wt-12x Qih's population work within a Foundational Occupation.

814 of Fìkh Wt-12x Qih's population do not work in a formal occupation, but do contribute to the local economy. 49 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Fìkh Wt-12x Qih is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

A local has came up with a wonderful new idea (9224 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century, Fìkh Wt-12x Qih was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Wt-12x Qih lost 288 people, 340 livestock, and 82 buildings. The conflict ended after roughly 87, when members of Fìkh Wt-12x Qih's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in victory for Fìkh Wt-12x Qih's forces. The war is remembered in legend by Fìkh Wt-12x Qih's bards, historians, and legend keepers.

History